| Aerial Bushin Senpukyaku | (during forward jump)    | A Bushin Senpukyaku performed while jumping. Effective when used to combo opponents being juggled in the air. |
| Arc Step |     autofollow-u | Approach your opponent with Sprint and then kick off their body to leap backwards. Can be followed up with either an attack or a throw after the leap. |
| Bushin Hojin Kick | (during Kouku)  | A move performed from Arc Step in which you descend diagonally with a swift kick. Useful in combos and as a way to lock down opponents who try to move after Arc Step. |
| Bushin Izuna Otoshi | (during Kouku)  | A throw attack performed from Arc Step in which you leap onto and grab your opponent. Useful against opponents who keep their guard up after blocking Arc Step. |
| Bushin Senpukyaku |     | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. |
| Emergency Stop |       | Halt Sprint's movement to adjust the distance you cover or as a way to reduce how much you leave yourself open following a Sprint. |
| Genius at Play |    | Tamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb. |
| H Bushin Senpukyaku |     | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. |
| H Shuriken Bomb | (with 1+shuriken stock)   | Toss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation. |
| H Shuriken Bomb Spread | (with 2+shuriken stock)   | Toss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play. |
| H Vagabond Edge |     | Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump. |
| Hidden Variable |     | Conceal yourself with smoke and instantly appear before your opponent. Useful as a way to close the distance with your opponent or as a way to launch a surprise offensive. |
| L Bushin Senpukyaku |     | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. |
| L Shuriken Bomb | (with 1+shuriken stock)   | Toss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation. |
| L Shuriken Bomb Spread | (with 2+shuriken stock)   | Toss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play. |
| L Vagabond Edge |     | Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump. |
| M Bushin Senpukyaku |     | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. |
| M Shuriken Bomb | (with 1+shuriken stock)   | Toss out and set a spray can that will explode after a period of time. Best used to apply pressure that capitalizes on the duration between when the bomb is placed and its detonation. |
| M Shuriken Bomb Spread | (with 2+shuriken stock)   | Toss out and set two spray cans that will explode after a period of time. Can be used following an OD Genius at Play. |
| M Vagabond Edge |     | Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump. |
| Neck Hunter |       | An overhead swinging kick performed from Sprint. It cannot be blocked crouching, and is useful as a way to break through an opponent's guard. |
| Nue Twister | (in air)(close)    | Grab an airborne opponent and smash them into the ground below. Its high damage makes it an effective anti-air or mid-air combo option. |
| OD Aerial Bushin Senpukyaku | (during forward jump)     | A Bushin Senpukyaku performed while jumping. Effective when used to combo opponents being juggled in the air. |
| OD Arc Step |      autofollow-u | Approach your opponent with Sprint and then kick off their body to leap backwards. Can be followed up with either an attack or a throw after the leap. |
| OD Bushin Hojin Kick | (during OD Kouku)  | A move performed from Arc Step in which you descend diagonally with a swift kick. Useful in combos and as a way to lock down opponents who try to move after Arc Step. |
| OD Bushin Izuna Otoshi | (during OD Kouku)  | A throw attack performed from Arc Step in which you leap onto and grab your opponent. Useful against opponents who keep their guard up after blocking Arc Step. |
| OD Bushin Senpukyaku |      | Unleash a series of spinning kicks while leaping into the air. Useful in combos and as an anti-air attack. |
| OD Emergency Stop |        | Halt Sprint's movement to adjust the distance you cover or as a way to reduce how much you leave yourself open following a Sprint. |
| OD Genius at Play |     | Tamper with a spray can to get an additional stock. Once stocked, input the same command again to activate a Shuriken Bomb. |
| OD Hidden Variable |      | Conceal yourself with smoke and instantly appear before your opponent. Useful as a way to close the distance with your opponent or as a way to launch a surprise offensive. |
| OD Neck Hunter |        | An overhead swinging kick performed from Sprint. It cannot be blocked crouching, and is useful as a way to break through an opponent's guard. |
| OD Nue Twister | (in air)(close)     | Grab an airborne opponent and smash them into the ground below. Its high damage makes it an effective anti-air or mid-air combo option. |
| OD Shadow Slide |        | A sliding attack aimed at an opponent's feet, performed from Sprint. It is a low attack that cannot be blocked standing, and is effective when used as a surprise attack from a distance. |
| OD Sprint |      | Swiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed. |
| OD Torso Cleaver |        | A somersault kick performed from Sprint. Effective as an anti-air attack targeting opponents who tend to jump around a lot. |
| OD Vagabond Edge |      | Lunge forward while unleashing a powerful chop. Useful when canceled into from normal moves to create combos. The heavy and Overdrive versions can be canceled with a jump. |
| Shadow Slide |       | A sliding attack aimed at an opponent's feet, performed from Sprint. It is a low attack that cannot be blocked standing, and is effective when used as a surprise attack from a distance. |
| Sprint |     | Swiftly dash forward to close the distance with your opponent, during which a variety of moves can be performed. |
| Torso Cleaver |       | A somersault kick performed from Sprint. Effective as an anti-air attack targeting opponents who tend to jump around a lot. |